Orbs

Mechanically similar, somewhat, to walljumps, players are able to jump inside of Orbs and launch themselves great distances. There are two types of Orbs: launch Orbs, which launch players in a set direction, and pivot Orbs, which let players choose their launch trajectory by turning their character.
Each Orb model contains a Hitbox mesh, and most notably, Orbs can be resized as small or as large as needed. They share the following attributes:
- Power
number- Affects how powerful the launch is; somewhat analogous to jump power
- Timeout
number- How long a player can stay inside an orb before falling out
- Type
string- set to
LaunchorPivot- you probably won’t be changing this at all
- set to